Playing with Power in Movies, Television, and Video Games |
Preface |
1— Foreplay and Other Preliminaries |
• | Intertextuality, Dialogism, and Sliding Signifiers |
• | Consumerist Interactivity |
• | Cognitive Theory and the Gendered Spectator/Player |
• | Toward a Synthesis of Psychoanalytic and Cognitive Theory |
• | Reenvoicement and the Sleep-bargaining Genre |
• | "Fort/Da" Games and the Freudian Master Plot |
• | The Reenvoicement of Mass Media in Sleep-bargaining Rituals |
• | A Preliminary Case Study: Where Did Big Bird Go? |
• | Emerging Questions |
• | Things to Come |
2— Saturday Morning Television: Endless Consumption and Transmedia Intertextuality in Muppets, Raisins, and the Lasagna Zone |
3— The Nintendo Entertainment System: Game Boys, Super Brothers, and Wizards |
4— Teenage Mutant Ninja Turtles: The Supersystem and the Video Game Movie Genre |
5— Postplay in Global Networks: An Afterword |
Appendixes |
Notes |
Works Cited |
Index |