Playing with Power in Movies, Television, and Video Games

  Preface

 collapse section1—  Foreplay and Other Preliminaries
 Intertextuality, Dialogism, and Sliding Signifiers
 Consumerist Interactivity
 Cognitive Theory and the Gendered Spectator/Player
 Toward a Synthesis of Psychoanalytic and Cognitive Theory
 Reenvoicement and the Sleep-bargaining Genre
 "Fort/Da" Games and the Freudian Master Plot
 The Reenvoicement of Mass Media in Sleep-bargaining Rituals
 A Preliminary Case Study: Where Did Big Bird Go?
 Emerging Questions
 Things to Come
 expand section2—  Saturday Morning Television:  Endless Consumption and Transmedia Intertextuality in Muppets, Raisins, and the Lasagna Zone
 expand section3—  The Nintendo Entertainment System:  Game Boys, Super Brothers, and Wizards
 expand section4—  Teenage Mutant Ninja Turtles:  The Supersystem and the Video Game Movie Genre
 expand section5—  Postplay in Global Networks:  An Afterword

 expand sectionAppendixes
 expand sectionNotes
  Works Cited
 expand sectionIndex

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