Index
A
The Abyss , 163
Academy Awards, 158 -59
Accommodation:
and cognitive development, 4 , 7 , 12 , 19 , 41 , 63 , 135 , 213 n4;
and consumerism, 4 , 135 ;
and generic recombination, 70 , 77 ;
and global political economy, 156 , 171 ;
and play drive, 86.
See also Assimilation
Acorn, Al, 87
The Acoustic Mirror (Silverman), 17 -18
Adolescence, 51 , 102 , 118 , 125 , 208 , 214 n9, 224 n59
"The Adventure of Link" (video game), 105
Advertising:
discourse of, 27 , 50 -51, 82 , 150 , 223n52;
in Japan, 155 .
See also Billboards; Commercials, television
A la recherche du temps perdu (Proust), 19 , 23
Alice in Wonderland (Carroll), 127
Alien , 142
Aliens , 107
Althusser, Louis, 10 -12, 37 , 41 , 47 , 73 , 85 , 124
Alwitt, L. F., 216 n31
American Broadcasting Company (ABC), 41 , 48 , 49 , 170
An American Tale , 223 n42
"America's Funniest Home Videos," 5 , 6 , 34
Amusement parks. See Theme parks
Animation. See Cartoons, animated
Anxiety, 71 , 73 , 76 , 110 , 223 n52
Applebee, Arthur, 32 , 33 , 85 , 114 , 213 n7, 214 n9;
on cognitive-psychoanalytic synthesis, 10 , 13 , 23 ;
on holistic/piecemeal response, 7 , 10 , 30 , 83 ;
on social construction of reality, 9 , 41 -42
"April Foolish," 143 -45, 174 -75, 177 -80, 209
Arabian Nights , 18 , 19 , 22
Artificial intelligence (AI), 13 -14
Assimilation:
and cognitive development, 3 -4, 6 , 12 , 19 , 41 , 62 , 135 , 213 n4;
and consumerism, 4 , 135 ;
and generic recombination, 70 , 77 ;
and global political economy, 155 ,
Assimilation (continued )
156 , 171 ;
and play drive, 86 .
See also Accommodation
Astaire, Fred, 223 n44
Atari corporation, 87 -88, 92
Auditory cues, 17 -18, 31 , 216 n31
Automobile:
as consumerist medium, 223 -24n52
B
Back to the Future , 23 , 95 , 100 , 128 , 129 , 163 , 166
Bakhtin, Mikhail, 1 -2, 16 , 37 , 60
Barbie dolls, 9 , 51 , 80 , 91 , 102 , 178 , 187 , 229 n2
Barron, Steve, 133
Barthes, Roland, 19 , 31 , 33 , 70 , 128
Bateson, Gregory, 16
Batman , 122 , 131
The Battle of the Books (Swift), 60
"The Battle of the Midway" (video game), 154
Baumeister, Roy, 227 n32
Bautista, Victor Aurelio:
birth of, 24 , 25 -26;
and consumerism, 27 , 43 -44;
and interaction with narrative, 30 -34;
and mastery of cinema, 1 , 29 -30;
and naming activity, 26 , 70 ;
and Saturday morning television programs, 47 ;
and sleep-bargaining ritual, 29 ;
social network of, 173 ;
and Teenage Mutant Ninja Turtles supersystem, 104 , 124 , 130 , 149 , 151 ;
and television medium, 1 , 26 -35;
and video games, 1 , 36 , 104 , 111 , 115 , 119 , 130
The Beatles, 123
Beatty, Warren, 131
Beckwith, Lela, 26
"Beetlejuice," 41 , 48
Behaviorism, 25 , 86 , 224 n59
Benjamin, Walter, 84
Benson, Sheila, 127 -28
Bergson, Henri, 72
"Bewitched," 44
Beyond the Pleasure Principle (Freud), 20 , 21 , 111
Big Bird, 26
Billboards, 2 , 27 , 43
Birmingham School, 85
Birnbaum, D. W., 31
Birthday parties, 54 , 124
Black Arrow, 186
Book culture:
parodied in television medium, 80 -82
Bordwell, David, 10
Brando, Marlon, 146
Branigan, Edward, 10
Bricolage , 215 n21
Bridges, Beau, 99 , 130
Briefing for a Descent into Hell (Lessing), 19 -20
Broadcasting industry, 40 , 46
Brooks, Peter, 21 -22, 28 , 33 , 70 , 77 , 111
Bruner, Jerome, 7 , 23
Buder, Jane, 227 n32
Bukatman, Scott, 225 n17
Buñuel, Luis, 77
Burch, Noël, 158
Bush, George, 169
Bushnell, Nolan, 87
C
Cable News Network (CNN), 170 -71
Cable television, 5 , 30 , 69 , 170 -71
"California Raisins," 48 , 53 , 55 -56, 74
Camcorders, 5
Capitalism:
and children, 123 ;
and individualism, 156 -58;
multinational, 156 , 162 ;
patriarchal, 11 ;
postindustrial, 37 , 158 ;
and product research and development, 157 -58.
See also Commodification; Consumerism; Corporations; Economic system, global
Captain Midnight, 40
"Captain N," 48 , 49 , 92 , 109
Cartoons, animated, 35 , 37 , 44 -45, 53 , 125 ;
adapted from video games, 109 ;
and intertextuality, 44 -45, 57 ;
and postmodernism, 67 , 109 ;
and television commercials, 40 ;
violence in, 34 , 218 -19n70;
voices in, 220 n4.
See also Saturday morning television programs and titles of specific programs
Castration complex, 65 , 172 ;
and consumerist anxiety, 76 ;
and editing conventions, 28 ;
and mathematical cancellation, 15 ;
and narrative serialization, 71 , 110 ;
and video games, 101 -2, 110
Celine and Julie Go Boating , 84
Censorship, 34 , 37
Champlin, Charles, 160
Chang, David, 151
Chaplin, Charlie, 34
Charles, Ray, 109
Chase, Chevy, 134
Un Chien andalou , 77 , 80
Children:
and child abuse, 218 n70;
creative ability of, 58 -61;
and "fort/da" game, 20 -21, 25 , 28 , 36 ;
mastery of cinematic medium by, 1 , 29 -30;
mastery of television medium by, 28 , 32 , 34 ;
motor development of, 29 ;
and sleep-bargaining ritual, 17 , 18 , 19 -20, 22 , 29 , 36 ;
and transition to adolescence, 51 , 118 , 125 .
See also Cognitive development, children's; Consumerism, children's; Narrative, children's interaction with
Children's Television Act of 1990, 40 -41, 45 , 69 , 219 n3
The Child's Concept of Story (Applebee), 7
Chisholm, David, 94
Chomsky, Noam, 16
Cinema:
as advertising medium, 94 ;
and comic books, 128 ;
and construction of subjectivity, 39 -40;
displaced by television medium, 1 , 47 , 53 , 56 , 71 , 85 ;
feminist theory of, 9 , 10 ;
gender roles in, 9 , 106 -8, 137 , 139 , 141 -48;
generic recombination in, 96 -97, 158 ;
identification with characters in, 47 , 130 -31, 139 ;
and ideology, 84 ;
imaginary plenitude of, 36 ;
and interactive multimedia, 4 , 6 ;
and intertextuality, 40 , 46 -47;
Japanese, 152 , 158 , 160 -61;
Lacanian theory of, 12 ;
mastery of, 1 , 29 -30;
multigenerational appeal of, 133 ;
oedipal narrative in, 130 ;
and passive spectatorship, 36 , 97 ;
and patriarchy, 65 , 142 ;
positioning of spectator in, 39 , 65 , 96 ;
as prior discourse, 1 , 3 , 13 ;
psychoanalytic theory of, 6 , 9 , 10 , 12 , 39 ;
reference to television medium in, 39 -40, 41 , 94 , 133 ;
reference to video games in, 94 -101, 129 -31;
in Saturday morning tele-
Cinema (continued )
vision programs, 53 -54, 55 , 64 , 77 , 80 , 94 ;
silent, 34 ;
sleep-bargaining genre in, 20 ;
and spinoffs, 41 ;
and structure of the gaze, 47 , 66 ;
video games based on, 95 , 105 ;
violence in, 131.
See also Motionpicture industry
Cinematronics, 88
Cisco Kid, 40
Cixous, Hélène, 65
Class structure, 9 , 65 -66, 103 , 123 , 124 , 144 , 145 , 187 , 226 n21, 227 n32
Cognitive development, children's:
accommodation and assimilation in, 6 -7, 12 , 19 , 41 , 62 -63, 135 ;
and conservation, 14 -15, 57 , 113 , 116 ;
and consumerism, 27 , 43 , 117 , 119 ;
and creative ability, 58 -61, 63 ;
and dual spectatorship, 7 , 12 , 214 n9;
effect of maternal voice on, 17 -18;
and equilibration, 8 -9, 96 , 115 ;
and ideology, 41 , 119 ;
and interactive participation, 7 , 30 , 214 n9;
and intertextuality, 126 ;
and language acquisition, 7 -8, 16 , 18 , 19 , 32 -33, 35 , 41 -43, 113 , 214 n9, 227 n34;
and learning process, 114 -16, 150 , 215 n21;
and moral development, 114 ;
and narrative, 7 , 12 , 13 , 15 , 19 , 32 , 41 -42;
and reenvoicement, 15 -16, 18 ;
and ripening process, 114 -15, 117 ;
and television medium, 26 -29, 32 -33, 35 , 41 , 43 , 218 n57, 230 n5;
and video games, 103 , 111 -13, 115 -17, 119 ;
and zone of proximal development, 18 , 114 -15, 201
Cognitive theory:
combined with psychoanalysis, 10 -15, 21 , 23 -24;
and conservation, 14 -15, 57 , 113 , 116 ;
and developmental psychology, 7 -8, 13 , 113 -17;
and equilibration, 4 , 8 -9, 14 , 15 , 57 , 96 , 115 ;
and gender differentiation, 9 ;
of ideology, 9 ;
and interactive spectatorship, 7 , 12 , 85 ;
and learning process, 114 -16, 215 n21;
and play, 18 -19, 114 -15, 116
Collectability, 123 , 151
The Color of Money , 97 , 99
Columbia Broadcasting System (CBS), 41 , 46 -47, 48 , 49 , 53 , 62 , 79 , 85 , 170
Columbia Pictures, 153 , 159 , 160 , 161 , 162 , 166 , 167
Comedy, 110
Comic books, 37 , 47 , 131 ;
and Teenage Mutant Ninja Turtles supersystem, 121 , 124 , 128 , 132 , 133 , 142 , 149 , 152
Coming to America , 129
Commercials, television:
and animated cartoons, 40 ;
cinematic reference to, 133 ;
cognitive development affected by, 27 -28, 230 n5;
and gender roles, 50 -51;
and growth, 51 -53, 221 n19;
and interactive multimedia, 6 ;
and interactive participation, 85 ;
and intertextuality, 47 ;
and mirror stage, 52 -53;
and oedipal phase, 52 ;
program-length, 40 , 46 ;
as promissory genre, 23 ;
sliding signifiers in, 51 ;
and toys, 40 , 50 -51, 219 n2
Commodification:
of characters, 38 , 44 -45, 54 , 122 ;
and construction of subjectivity, 38 , 51 ;
and entertainment supersystems, 38 , 122 -23, 132 ;
growth curve of, 123 ;
and intertextuality, 38 , 40 , 45 , 54 , 82 , 94 ;
and masquerade, 50 , 51 , 53 , 54 , 61 ;
and novelization, 132 ;
and program-length commercials, 40 ;
and Saturday morning television programs, 40 , 78
Compact discs, 4 , 162 , 172
Computers:
and animation, 56 , 64 ;
and artificial intelligence, 13 ;
educational value of, 116 -17;
and gender roles, 103 ;
and global economics, 168 ;
and graphics, 91 ;
and interactive multimedia, 4 , 6 ;
as models for cognitive development, 7 , 13 -14, 116 , 215 n21;
and Nintendo entertainment system, 89 , 90 , 91 , 93 , 117 , 168 ;
and patriarchy, 9 ;
and virtual reality, 84
Conservation, cognitive, 14 -15, 57 , 113 , 116
Consumerism:
and anxiety, 71 , 73 , 76 , 110 , 223 n52;
and empowerment, 38 , 73 , 124 , 224 n52;
and global economics, 156 , 158 , 161 -62;
and interactive multimedia, 6 ;
and militarism, 169 ;
as model for education, 116 -17;
and postmodernism, 40 ;
and social class, 123 , 124 , 144 ;
and subjectivity, 4 , 27 , 36 , 38 , 40 , 46 ;
and survival skills, 38 , 134 ;
and threat to individual choice, 82 ;
and totemism, 73
Consumerism, children's:
accommodation and assimilation in, 4 , 135 ;
and cognitive development, 27 , 43 , 117 , 119 ;
and empowerment, 124 , 145 ;
and gender roles, 51 ;
and intertextuality, 23 , 40 ;
and survival skills, 38 , 134 ;
and Teenage Mutant Ninja Turtles supersystem, 3 , 119 , 123 -24, 125 , 132 , 134 , 145 , 151 , 205 ;
and television medium, 36 , 38 ;
and toys, 51 , 79 , 123 ;
and transition to adolescence, 51 , 118 , 125 ;
and video games, 100 -101, 116 -17, 119 , 201 -2, 209 -11
"Contra" (video game), 111
Corporations:
European, 159 , 167 ;
Japanese, 38 , 88 , 89 , 152 -53, 154 -68 (see also Nintendo);
mergers of, 38 , 159 , 166 -67;
multinational, 38 , 152 , 159 .
See also Broadcasting industry; Motion-picture industry
Cosby, Bill, 27 , 43 -44
Creative ability:
in children, 58 -61, 63
Cronkite, Walter, 170
Cruise, Tom, 162
Culture:
canonicality of, 23 ;
construction of reality in, 9 ;
dissemination of, 2 , 87 ;
ideological naturalization of, 41 ;
popular, 56 , 122 , 125 , 148 ;
postmodernist, 22 , 35 , 56 , 119 , 163 ;
reenvoicement in, 23 ;
symbolic order of, 11 -12
Cyborgs, 74
D
Dabney, Ted, 87
"Dallas," 70
Death, 22 , 28 , 71 , 76 -77, 110 -11, 172
Democracy:
and interactive media, 5
"Dennis the Menace," 34
Dentsu corporation, 155 , 156
Dersu Uzala , 159
Desire:
intensified by media popularity, 123 ;
as narrative motor, 21 ;
oedipal, 52 -53;
and television medium, 39 , 40 , 73 , 81
Developmental psychology:
cognitive theory of, 7 -8, 13 , 113 -17;
computer models in, 7 , 13 -14, 215 n21;
and conservation, 14 -15, 113 , 116 ;
and dual spectatorship, 7 , 12 ;
and equilibration, 8 , 14 , 15 , 115 ;
and genetic epistemology, 7 -8, 13 , 113 , 114 ;
and language acquisition, 7 -8, 16 , 18 , 19 , 32 -33, 35 , 41 -43, 113 , 214 n9, 227 n34;
and learning process, 114 -16, 215 n21;
and narrative, 12 , 15 ;
and ripening process, 114 -15, 117 ;
and transitional-object theory, 13 ;
and zone of proximal development, 18 , 114 -15.
See also Cognitive development, children's
Dialogism, 1 -2, 16 , 23
Dick Tracy , 95 , 96 , 122 , 129 , 131 , 139 , 222 n42
Die Hard2 , 129
"Different Strokes," 133
"Dink, the Little Dinosaur," 41 , 48
Direct address, 23 , 47 , 55 , 56 , 72 , 77
Dire Straits, 133
Dirty Dancing , 128
Disney organization, 29 , 44 , 62 , 110 , 126 , 129 , 134 , 159 ;
theme parks of, 96 , 161
Doane, Mary Ann, 50 , 65
Documentaries, 35
Donkey Kong, 89 , 105
Dore, John, 15 -17, 19 , 22 , 23 , 42 -43, 56 , 116
"Double Dragon" (video game), 106 , 111
Doyle, Arthur Conan, 81
Dreams, 81 , 104
Dreams (Kurosawa), 160 , 163
Dutka, Elaine, 161 , 165 , 168
E
Eastman, Kevin, 121 , 122 , 152
Easton, Nina J., 161 , 165 , 168
Eastwood, Clint, 97
Eco, Umberto, 61
Economic system, global:
accommodation and assimilation in, 156 , 171 ;
and entertainment industry, 161 -62, 166 -68, 171 -72;
and European role in, 166 -70;
and high-definition television technology, 164 -65, 168 ;
and intertextuality, 156 , 167 ;
Japanese role in, 153 , 154 -68;
and Persian Gulf war, 169 -71;
and product research and development, 157 -58, 165 ;
restructuring of, 167 -69.
See also Capitalism
Editing conventions, 28 , 47 , 55 , 56
Education, 37 , 46 , 69 , 220 n3;
consumerist model of, 116 -17;
video games used for, 117 , 118 -19
Edwards, Luke, 97
8 1/2 , 54
The Empire Strikes Back , 30 , 32 , 149
Empowerment:
and consumerism, 38 , 73 , 124 , 224 n52;
and identification with animals, 73 ;
and interactive spectatorship, 85 ;
and remote control units, 29 , 78 ;
and Teenage Mutant Ninja Turtles supersystem, 38 , 124 , 147 , 148 ;
and video games, 85 -86, 108
Enlightenment, 59
Epstein, Robert, 162 , 164 , 166
Equilibration, 4 , 8 -9, 15 , 21 , 96 , 115
Eroticism, 36 , 142
An Essay on Criticism (Pope), 59
ET , 166
Ethnicity, 56 , 74 -75, 137 , 173 , 174 -75, 185 -87, 188 -89, 192 -93, 209
Europe:
and acquisition of U.S. film companies, 159 , 167 ;
and high-definition television technology, 164 -66;
and Persian Gulf war, 169 , 170 ;
political and economic restructuring of, 167 -70
F
The Fabulous Baker Boys , 99
Famicon, 89 , 91
Family:
alternative models of, 74 ;
as cybernetic system, 16 , 23 ;
dysfunctional, 73 , 101 , 134 ;
generational relations in, 22 ;
nuclear, 11 , 14 , 15 -16, 52 , 74 -75, 101 ;
and patriarchy, 11 , 104 ;
and reenvoicement, 15 -16, 22 ;
replaced by mass media, 22 -23, 37 ;
single-parent, 74 , 139 ;
sleep-bargaining ritual in, 17 , 18 , 22 , 29 ;
united by video games, 104
Fathers:
absence of, 101 , 103 -4, 139 ;
dialogues with, 16 -17, 44 ;
and father-son bonding, 119 , 139 , 141 , 145 , 146 ;
and Name-of-the-Father, 19 , 24 , 53 , 146 ;
and sleep-bargaining ritual, 17 , 18
Federal Communication Commission (FCC), 40 , 165
Fellini, Federico, 53 , 55 , 56 ; parodied, 53 -54
Feminism:
and cognitive theory, 10 ;
and film theory, 9 , 10 ;
and gender theory, 10 ;
and postmodernism, 10 ;
and poststructuralism, 10 ;
and psychoanalysis, 9 , 10
Fiber optics, 4
Fields, W. C., 85
Film.
See Cinema
Fiorini, Florio, 167
Fiske, John, 41 , 45 , 56 , 70 , 220 n4
Fleischer, Max, 44 , 45
Follow that Bird , 33 , 75
"Fort/da" game, 20 -21, 25 , 28 , 36
Fox television network, 49 , 92 , 108
Freud, Sigmund, 11 , 13 , 20 , 111 ;
on "fort/da" game, 20 -21, 25 ;
on introjection of superego, 18 , 19
Friday the 13th , 95
G
Galaxian video game, 88
"Garfield and Friends":
character significant in, 38 , 72 -75, 125 , 150 ;
cinematic reference in, 53 -54;
consumerist anxiety in, 71 , 73 , 75 -77;
generic transformation in, 77 -81;
"Garfield" (continued )
"Hound of the Arbuckles" episode in, 79 -81;
and interactive participation, 85 , 96 ;
and intertextuality, 53 -54, 61 , 79 ;
"Lasagna Zone" episode in, 61 , 71 , 75 -79, 82 -83, 109 , 110 , 127 ;
positioning of spectator in, 72 , 78 , 82 -83;
ratings of, 63 ;
scheduling of, 48 , 49 , 125 -26
Garfield doll, 54 , 223 n52
Gates, Police Chief Daryl F., 5
Gender differentiation:
cognitive theory of, 9 ;
and construction of subjectivity, 9 ;
feminist theory of, 10 ;
and patriarchy, 3 , 9 ;
poststructuralist theory of, 10 ;
psychoanalytic theory of, 9
Gender roles:
and arcade games, 194 -98, 206 -7, 209 -10;
and cinema, 9 , 106 -8, 137 , 139 , 141 -48;
and clothes, 50 -51, 65 ;
and computers, 103 ;
construction of, 145 -48;
and identification with fictional characters, 50 , 65 ;
reinforcement of, 9 ;
and Saturday morning television programs, 10 , 50 -51, 65 , 77 -78;
and spectatorship, 10 , 65 ;
in Teenage Mutant Ninja Turtles supersystem, 3 , 119 , 137 , 139 , 141 -48, 174 -75, 177 -87, 188 -89;
and television commercials, 50 -51;
and television programs, 9 -10, 50 , 224 n55;
and toys, 9 , 50 -51;
transgression of, 3 , 9 ;
and video games, 9 , 102 -3, 105 -8, 119 , 139
Genetic epistemology:
and accommodation, 4 , 7 , 8 , 12 , 213 n4;
and assimilation, 4 , 6 , 8 , 12 , 213 n4;
and conservation, 14 -15, 57 , 112 ;
and developmental psychology, 7 -8, 13 , 113 , 114 ;
and equilibration, 4 , 8 -9, 14 , 15 , 57 ;
and permanent objects, 27 , 28
Genre:
and intertextuality, 43 , 45 , 47 , 57 ;
and language development, 42 -43, 56 ;
and oedipal scenario, 104 -5;
and postmodernism, 56 , 158 ;
promissory, 23 ;
recombination of, 55 -56, 64 , 69 -70, 96 -97, 158 ;
sleep-bargaining, 17 , 19 -20, 22 , 76
Ghost , 129
"Ghostbusters," 31 , 49
Ghost Dad , 44
Gibson, William, 84
Gilgamesh , 109
"Gilligan's Island," 79
GlobalNet, 168 -69
Globus, Yorum, 167
Godzilla, 152 , 169 , 230 n17
Golan, Menachem, 167
Golden Harvest, 128 , 133 , 151 -52
Gone with the Wind , 88
Goonies , 95
Gorbachev, Mikhail, 169 -70
Gray, Tom, 133 , 134
"Green Acres," 44
Green Arrow, 186
Greenfield, Patricia Marks:
on cognitive psychology of video games, 103 , 115 , 116 , 117 , 118 ;
on relation between TV viewing and video-game skill, 36 , 110 , 112 ;
on tests for imaginative ability, 58 , 60
"The Green Ranger." See "Muppet Babies"
Gremlins2 , 129
Grossman, Laurence, 170
Guber, Peter, 162
H
Hall, Stuart, 85
Haraway, Donna, 74
Hawks, Howard, 139
Hawn, A. G., 165
Hayes, D. S., 31
"Heart Beat," 217 n52
"Heathcliff," 72 , 73 , 74 , 125
Henson, Jim, 62 , 133
Herbeck, Bobby, 133
Herman, PeeWee, 122 . See also "PeeWee's Playhouse"
Heterosexuality, 52
The Hidden Fortress , 159
High-definition television (HDTV), 4 , 162 -65, 168
Holland, Todd, 94
Hollywood Reporter (periodical), 128
Holmes, Sherlock, 80 -81
Home Alone , 105 , 218 n70
Homosexuality, 221 n19
Honey, I Shrunk the Kids , 126 , 222 n42
"The Hound of the Baskervilles," 81
Houston, Beverle, 1 , 24 , 36 , 39 -40, 53 , 72 , 172 ;
on female subjectivity, 82 -83
Howard the Duck , 134
The Hunt for Red October , 163
I
Iconography, 47 , 58 , 66 , 148 , 149
Identification:
with animals, 73 -74, 108 , 125 ;
with movie characters, 47 , 130 -31, 139 ;
with sliding signifiers, 3 , 37 , 51 , 131 , 134 ;
with television characters, 47 , 50 , 64 , 67 , 69 ;
with toys, 51 ;
with video-game characters, 95
Ideology:
Althusserian theory of, 12 , 37 , 41 ;
and cinema, 84 ;
cognitive theory of, 9 ;
and individualism, 156 , 158 ;
and intertextuality, 2 ;
naturalization of cultural categories by, 41 ;
and television medium, 37 , 39 , 41 ;
and unified subject, 39 ;
and video games, 119 -20
Igarashi, Fumio, 89
"I Love Lucy," 96
Imaginary signifiers, 27 , 37 , 52 , 127
Imagination, 58 -60, 80 -81
Imitation:
and creative ability, 59 -60, 63 ;
and language acquisition, 35 , 219 n71
The Incredible Shrinking Man , 126
Indiana Jones and the Temple of Doom , 95 , 96
Individualism, 156 -58
"Inspector Gadget," 34 , 81 , 112 , 126
Interactive multimedia, 4 -6, 84 , 172
Interactive participation:
and cognitive development, 7 , 30 , 214 n9;
and Nintendo entertainment system, 85 , 93 ;
and play, 63 -64, 85 , 96 -97, 172 ;
and reequilibration, 9 ;
and Saturday morning television programs, 36 , 85 , 96 ;
and segmentation of television medium, 31 ;
and sliding signifiers, 3 ;
and television commercials, 85 ;
and video games, 36 , 83 , 85 -86.
See also Spectatorship, interactive
International House , 85
Interpellation, 12 , 73 , 124
Interpretation of Dreams (Freud), 20
Intertextuality:
and animated cartoons, 44 -45, 57 ;
and cinema, 40 , 46 -47;
and cognitive development, 126 ;
and commodification, 38 , 40 , 45 , 54 , 82 , 94 ;
and creativity, 60 ;
definition of, 1 -2;
and dialogism, 1 -2, 16 , 23 ;
and entertainment supersystems, 1 , 38 , 40 , 122 ;
and fluidity of boundaries, 45 -46, 74 ;
and genre, 43 , 45 , 47 , 57 ;
and global economics, 156 , 167 ;
and identification with animals, 74 ;
and ideology, 2 ;
and narrative, 2 , 23 , 57 -58, 71 ;
and postmodernism, 109 , 152 , 172 ;
and reenvoicement, 16 , 23 ;
and Saturday morning television programs, 40 , 43 , 44 , 45 , 46 -47, 57 , 79 , 82 , 109 ;
and sleep-bargaining genre, 19 -20;
and Teenage Mutant Ninja Turtles supersystem, 60 , 120 , 126 , 131 , 149 , 152 ;
and television medium, 37 -38, 40 , 41 , 46 -47;
and toys, 40 , 47 , 54 ;
transmedia, 1 , 38 , 40 , 46 -47, 53 , 61 , 71 , 74 , 116 , 119 , 126 , 172 ;
and video games, 47 , 104 , 116
J
Jack and the Beanstalk , 32 , 34
Jackson, Michael, 28 , 122 , 133
Jameson, Fredric, 60
Japan:
and acquisition of U.S. film companies, 38 , 153 -55, 159 , 161 , 166 -67;
cinema of, 152 , 158 , 160 -61;
in global political economy, 153 , 154 -68;
and high-definition television technology, 164 -65, 168 ;
and Persian Gulf war, 169 , 170 ;
research and development strategy in, 156 -58
Jaws , 95 , 128 , 166
"The Jeffersons," 133
"Jeopardy," 6
Jet Propulsion Laboratory, 157
"The Johnny Carson Show," 96
Johnson, Nancy S., 57
Joyrich, Lynne, 10 , 65
Joysticks, 4 , 28 -29, 34 , 82 , 83
Julia and Julia , 163
K
The Karate Kid (motion picture), 95 , 105 , 141
"The Karate Kid" (television program), 41 , 48
Keaton, Buster, 34 , 75 , 84
Kelly, Gene, 32
Kerkorian, Kirk, 167
Kiki's Delivery Service , 161
King, Rodney Glen, 5
King, Susan, 220 n4
King of Comedy , 39
King Kong , 97 , 152
Kiss of the Spider Woman (Puig), 20
Klein, Martin, 224 n59
Knoedler, Adam, 113
Koop, C. Everett, 118
Kristeva, Julia, 1 -2
Krueger, Freedy, 186
Krueger, Stanley, 158
"Krypton Factor," 49
Kurosawa, Akira, 152 , 158 , 159 -60, 161
L
Lacan, Jacques, 37 , 85 ;
on mirror stage, 17 , 27 , 52 -53, 127 ;
on symbolic order, 11 -12, 19
Laird, Peter, 121 , 122 , 152
The Land Before Time , 41 , 223 n42
Langen, Todd W., 133
Language:
and cognitive development, 7 -8, 16 , 18 , 19 , 32 -33, 35 , 41 -43, 112 , 214 n9, 227 n34;
and dialogism, 2 ;
speech genres in, 42 -43, 56
"The Lasagna Zone." See "Garfield and Friends"
Laser video discs, 4 , 31 , 93
"Lassie," 44
The Last Starfighter , 129 -30
Laws:
antitrust, 92 ;
and ban against product-based programs, 40 , 46 ;
and Children's Television Act of 1990, 40 -41, 46 , 69 , 219 n3;
and software compatibility, 92
Learning process, 114 -16, 150 , 215 n21
Lee, Bruce, 152
"The Legend of Zelda" (video game), 109
Leone, Sergio, 55 , 97
Lessing, Doris, 19
Lévi-Strauss, Claude, 72 , 215 n21
Lewis, Jenny, 99
The Limits of Interpretation (Eco), 61
Lippman, Andrew, 161
The Little Mermaid , 96 , 134 , 223 n42
Loftus, Elizabeth F., 118
Loftus, Geoffrey R., 118
"The Lone Ranger," 69
Looker , 84
"Looney Tunes," 34 , 44
Los Angeles Times , 155 , 156
Lucas, George, 64 , 96 , 159 -60
Lunch boxes, 54 , 55
M
McClure, Robert F., 227 n32
MacUser (periodical), 167 -68
Madonna, 122 , 131
Main, Peter, 118
Mandler, Jean M., 57
Markey, Edward J., 166
Marx, Karl, 11 , 20
Masculinity:
construction of, 145 -48
Masquerade:
in Saturday morning television programs, 50 , 51 , 53 , 54 , 61 , 77 , 82 ;
in Teenage Mutant Ninja Turtles supersystem, 124 -25, 142 -47, 230 n17;
in video games, 108
Mastery:
of cinematic medium, 1 , 29 -30, 32 ;
and "fort/da" game, 20 -21, 28 ;
and narrative repetition, 21 ;
of television medium, 28 , 32 , 34 ;
of video games, 32 , 36 , 112
Matsushita corporation, 89 , 156 , 161 ;
acquisition of MCA/Universal by, 38 , 154 -55, 160 , 162 , 163 , 166 -67
Mattel corporation, 88 , 91 , 93
MCA/Universal corporation, 38 , 154 , 160 , 161 , 162 , 166 -67
Mears, Gary F., 227 n32
Metro-Goldwyn-Mayer (MGM), 159 , 167
"Metroid" (video game), 107
Metz, Christian, 12
Midway corporation, 88
Milk, advertisements for, 52 -53, 127
Miller, Mark Crispin, 94
Mind and Media (Greenfield), 36 , 118
Mind at Play (Loftus and Loftus), 118
Mindstorms (Papert), 13 , 25
Mirror stage, 17 -18, 27 , 28 , 52
Miss Piggy, 34 , 62 , 64 , 65 , 70 , 72 , 223 n44
"Mister Ed," 44 , 69
Miyamoto, Shigeru, 105
Moby-Dick (Melville), 81
Modernism:
and elitism, 56 ;
and
Modernism (continued)
transcendent imagination, 59 ;
and unified subject, 40
Modern Times , 32 -33
Monologues, presleep, 15 -17, 18 , 19 , 22 , 26 , 32 , 42 , 116
Monroe, Marilyn, 122
Montage, 79 , 223 n44
"Moonlighting," 133
Moore, Howard W., 105
Morita, Akio, 152
Morricone, Ennio, 97
Morton, Walter, 173
Mothers:
and maternal voice, 17 -18;
patriarchal characterization of, 25 ;
and repression of maternality, 107 , 141 -42, 147 , 230 n12;
scientific study of children by, 24 -25;
single, 74 ;
and sleep-bargaining ritual, 17 , 18
Motion-picture industry:
decline of Japanese, 160 -61;
decline of U.S. hegemony in, 171 -72;
foreign acquisitions in U.S., 38 , 153 -55, 159 , 161 , 166 -67;
and home video rentals, 129 ;
and ticket sales, 128 -29
"Muppet Babies," 72 , 74 , 85 , 122 , 126 , 150 ;
and commodification, 38 , 45 , 127 ;
gender roles in, 65 , 66 , 68 ;
generic recombination in, 64 , 66 -67, 69 -70;
"Green Ranger" episode in, 61 , 66 -71, 109 , 148 ;
identification with characters in, 31 , 38 , 64 -69;
and interactive play, 63 -64, 96 ;
ratings of, 62 , 63 ;
scheduling of, 48 , 49 , 125 ;
and serialization paradigm, 70 -71;
"Twinkle Toe Muppets" episode in, 223 n44
The Muppets Take Manhattan , 33 , 34
Music videos, 28 , 54 -55, 70 , 84 , 163
Mutiny on the Bounty , 126
N
Name-of-the-Father, 19 , 24 , 53 , 146
Narrative:
and construction of subjectivity, 2 -3;
and death, 22 , 28 , 71 , 76 -77, 110 -11;
Eros/Thanatos dynamic in, 21 -22;
and intertextuality, 2 , 23 , 57 -58, 71 ;
oedipal, 19 , 32 , 130 ;
repetition of, 21 , 32 -33, 57 , 110 ;
segmentation of, 30 -31, 76 , 110 ;
serial, 19 , 20 , 22 , 70 , 110 , 111 ;
sleep-bargaining genre in, 17 , 19 -20, 22
Narrative, children's interaction with:
and cognitive development, 7 , 12 , 13 , 15 , 19 , 32 , 41 -42;
and dual spectator-ship, 7 , 12 ;
and hierarchic systems, 42 , 57 , 71 ;
inaugurated by television medium, 3 , 37 ;
and intertextuality, 2 , 57 -58;
and mastery of television medium, 28 , 32 , 34 ;
oedipal inauguration of, 19 , 32 ;
and presleep monologues, 15 , 32 ;
and recall, 57 -58;
and reen-voicement, 19 , 22 , 23 ;
and repetition, 32 -33, 57 ;
and segmentation of television medium, 30 -31;
and selective spectatorship, 31 , 34 , 36 ;
and sleep-bargaining genre, 17 , 19 , 22 ;
and violence, 34
Narratives from the Crib , 15 , 25 , 32 , 42
National Broadcasting Company (NBC), 41 , 48 , 49 , 92 , 109 , 170
National Institute of Mental Health, 23 , 30 -31, 216 n31
National Museum of American History, 54
Nelson, Katherine, 32
Neuromancer (Gibson), 84
Newell, Kenneth, 154
New Kids on the Block, 49 , 123 , 229 n2
New Line Cinema, 132
News reporting, 170 -71
NHK (television network), 165
Nickelodeon television network, 44 , 69 , 112
Nightmare on Elm Street , 186
Nintendo entertainment system:
and antitrust suit, 92 , 225 n12;
and cognitive development, 119 ;
and compatible software, 91 -92;
and computer capability, 89 , 90 , 91 , 93 , 168 ;
and connectivity, 225 n6;
and Famicon, 89 , 91 ;
gender roles in, 105 , 107 -8;
and global economics, 154 -55;
in Hollywood feature film, 94 -95, 99 -101, 130 ;
and interactive multimedia, 4 ;
and interactive participation, 85 , 93 ;
and magazines, 92 , 94 , 95 , 225 n15;
marketing of, 89 -93;
as metaphor in Persian Gulf war, 171 ;
middle-class audience of, 103 ;
oedipal dimension of, 104 -5;
and positioning of spectator, 85 -86;
and Power Glove, 93 , 94 , 96 , 99 , 100 , 130 ;
and product tie-ins, 92 -93;
and "Super Mario Brothers" games, 91 -92, 97 , 100 , 104 , 105 , 107 , 108 ;
television programs adapted from, 108 -10;
and two-player games, 93 ;
and unit sales, 89 , 90 , 94
O
Oatley, Keith, 220 n6
Obsolescence, 47 , 71 , 76 , 110 , 172
The Odyssey (Homer), 109
Oedipal phase:
and cinematic narrative, 130 , 140 ;
and conservation theory, 14 -15;
as entry into narrative, 19 , 32 ;
and symbolic order, 11 , 19 ;
and television commercials, 52 ;
and video games, 101 -2, 103 -5, 108 , 142
Oliver and Company , 223 n42
Oral symbolism, 36 , 86 , 224 n59
Ordinary People , 97
Oscar awards, 158 -59
Out of Africa , 159
Ovitz, Michael, 162
P
Pac-Man, 3 , 86 , 88 , 106 , 112 , 134 , 135 , 149 , 155 , 224 n59
Papert, Seymour;
on cognitive development, 7 , 13 -15, 19 , 23 , 25 , 116 ;
on educational use of computers, 116 -17, 142 ;
on learning process, 115 , 149 -50, 215 n21
Paradigm:
definition of, 217 -18n53;
syntagmatic extension of, 70 , 79 , 223 n44
Paramount, 159
Parents:
replaced by mass media, 22 -23;
scientific study of children by, 25 ;
and sleep-bargaining ritual, 17 , 18 , 22 , 29.
See also Family; Fathers; Mothers
Parmelee, Arthur, 26
Parody, 47 , 53 , 60 , 75 , 79 , 81 , 131
Parretti, Giancarlo, 167
Passive spectatorship.
See Spectatorship, passive
Pastiche, 60
Pathe corporation, 159 , 167
Patriarchy:
and capitalism, 11 ;
and characterization of motherhood, 25 ;
and cinema, 65 , 142 ;
and computers, 9 ;
and construction of masculinity, 145 -48;
and construction of subjectivity, 50 ;
and family, 11 , 104 ;
and female subjectivity, 82 -83;
and gender differentiation, 3 , 9 , 50 ;
and Name-of-the-Father, 19 , 24 , 53 , 146 ;
and phallocentrism, 86 , 108 ;
and postmodernism, 9 , 142 ;
and symbolic order, 9 , 23 , 147 ;
and television programs, 9 , 66 ;
and video games, 9 , 86
"PeeWee's Playhouse," 45 , 48 , 49 , 62 , 67 , 85 , 122 , 125 , 219 n70, 222 n36
Persian Gulf war, 169 -71
Peters, Jon, 162
Peters, Stephen, 157
Phallocentrism, 86 , 108
Phillips, Howard, 104 -6
Piaget, Jean;
on accommodation and assimilation, 6 -7, 12 , 62 -63, 135 , 213 n4;
on actualization, 116 ;
on centralization, 184 , 198 ;
on conservation, 14 , 57 , 113 ;
on equilibration, 4 , 15 , 21 , 57 ;
on imaginative ability, 59 ;
on language acquisition, 6 -7, 219 n71;
on operational thought, 8 , 42 , 113 , 116 , 214 n9;
on permanent objects, 27 , 28
Pinocchio , 29 , 33 , 140 , 142
Pixillation, 31
Platoon , 95
Play:
cognitive theory of, 18 -19, 114 -15, 116 ;
and "fort/da" game, 20 ;
and interactive participation, 63 -64, 85 , 97 , 172 ;
intermediate space in, 63 -64, 76 , 109 ;
Schiller's "play drive," 86 ;
Winnicott's theory of, 36 , 63 -64;
and zone of proximal development, 18 , 114 -15, 201
Pleasure principle, 1
Politics:
and corporate mergers, 166 -67;
and global restructuring, 167 -69;
and interactive media, 5 ;
and Persian Gulf war, 169 -71
Pollack, Andrew, 6
Pollack, Sydney, 159
Poltergeist , 39
Pong video game, 87
Ponti, Carlo, 55
Pope, Alexander, 59 -60
Popeye, 86
Postmodernism:
and animated cartoons, 67 , 109 ;
and architecture, 97 ;
and consumerism, 40 ;
and creativity, 59 , 60 -61;
culture of, 22 , 35 , 56 , 119 , 163 , 222 n31;
erasure of boundaries in, 62 , 67 , 119 ;
and feminism, 10 ;
and genre, 56 , 158 ;
and intertextuality, 109 , 152 , 172 ;
malleability of subjects in, 37 ;
and paradox of uniqueness, 150 ;
and pastiche, 60 ;
and patriarchy, 9 , 142 ;
and simulacra, 35 , 60 , 158 ;
and sleep-bargaining genre, 22 ;
and sliding signifiers, 35 ;
and subjectivity, 37 , 38 , 40 ;
and television medium, 38 , 65
Poststructuralism, 10
Power Glove, 93 , 94 , 96 , 97 , 100 , 130
Predator , 95
Premature Labor Handbook , 26
Prequels, 62 , 71
Presley, Elvis, 122
Pretty Woman , 128 , 129 , 144
The Prince and the Pauper , 143 , 175
Prior discourse, 1 , 3 , 13
Problem Child , 218 n70
Project Infant, 26
Proteus, 135
Proust, Marcel, 19
Psychoanalysis:
characterization of motherhood in, 25 ;
combined with cognitive theory, 10 -15, 21 , 23 -24;
construction of subjectivity in, 11 -12;
Eros/Thanatos dynamic in, 21 -22;
and feminism, 9 , 10 ;
and film theory, 6 , 9 , 10 , 12 , 39 ;
"fort/da" game in, 20 -21, 25 ;
and gender differentiation, 9 ;
introjection of superego in, 18 , 19 ;
Lacanian, 11 -12, 17 -18, 19 , 27 , 37 , 52 , 85 , 127 ;
oedipal theory in, 11 , 14 -15, 52 ;
and passive spectatorship, 6 , 85 ;
and play theory, 36 , 63 ;
as prior discourse, 13 ;
and television theory, 39 , 53 , 72 ;
transitional-object theory in, 13 , 20 , 35
Psychology. See Cognitive theory; Developmental psychology; Genetic epistemology; Psychoanalysis
Public access programming, 5
Public Broadcasting System (PBS), 62 , 117
Puig, Mañuel, 20
Pump Up the Volume , 5
R
Race:
cultural production of, 9 ;
and "Muppet Babies," 65 -66, 74 -75;
and postmodernism, 103 ;
and video games, 103 , 106 -7, 108 , 109 , 173 , 174 -75, 185 -87, 188 -89, 192 -93, 209
Radio, 40 , 44 , 131
Raiders of the Lost Ark , 64 , 128
Rain Man , 97 , 99
Rambo , 95
"Rampage" (video game), 97
Ran , 159 , 160
Rashomon , 159
Rational-agent theory, 10
Reading for the Plot (Brooks), 21
Reagan, Ronald, 168
Redford, Robert, 162
Reenvoicement, 15 -16, 18 , 19 , 22 , 23 , 44 , 60
Reequilibration, 4 , 14 , 57
Religion, 37
Remote control units, 4 , 28 , 29 , 77 , 78 , 83
"Renegade" (video game), 106 , 111
Repetition, 21 , 32 -33, 56 , 57 , 110
Reruns, 44 , 70
Robocop , 95 , 128 , 169
Rocky , 128
Rodan, 169
Rogers, Roy, 67 , 69
Romanticism, 59 , 61
Rubin, Martin, 44
Ruiz, Raul, 56
S
Saturday morning television programs:
authority figures in, 63 , 66 , 68 ;
and castration anxiety, 65 , 71 , 76 , 110 ;
cine-
Saturday (continued )
matic reference in, 53 -54, 55 , 64 , 77 , 80 , 94 ;
cognitive development affected by, 43 ;
and commodification, 40 , 78 ;
and construction of subjectivity, 4 ;
and death anxiety, 71 , 76 -77, 110 ;
decommodification of, 46 ;
direct address in, 47 , 55 , 56 , 72 , 77 ;
dual spectatorship in, 3 , 7 ;
gender roles in, 10 , 50 -51, 65 , 77 -78;
and generic recombination, 55 -56, 64 , 69 -70, 77 ;
identification with characters in, 47 , 50 , 64 , 67 , 69 ;
as interactive multimedia, 4 , 6 ;
and interactive participation, 36 , 85 , 96 ;
and intertextuality, 40 , 43 , 44 , 45 , 46 -47, 58 , 79 , 82 , 109 ;
masquerade in, 50 , 51 , 53 , 54 , 61 , 77 , 82 ;
parody in, 47 , 53 , 60 , 75 , 79 , 81 ;
and positioning of spectator, 47 , 64 , 72 , 78 , 82 -83, 96 ;
prior discourse in, 1 , 3 ;
ratings of, 62 , 63 ;
repetitive narrative in, 76 -77, 110 ;
schedule of, 47 , 48 , 49 , 125 -26;
segmented narrative in, 77 , 110 ;
serialized narrative in, 70 , 110
Savage, Fred, 95 , 99 , 130
Schachter, Jacquelyn, 227 n34
Scheibler, Susan, 226 n19
Schiller, Friedrich von, 86
Schwarzkopf, Norman, 171
Scorsese, Martin, 163
Sega (division of Tonka Corporation), 88 , 92
Segmentation, 30 , 31 , 37 , 76 , 77 , 110
Semiotics:
Lacanian, 11 ;
and semic codes, 31 -32;
and semiotic transgression, 70
Sequels, 20 , 23 , 131 , 132
Serialization, 19 , 20 , 22 , 70 , 110 , 111
Serling, Rod, 75 , 76 , 84
"Sesame Street," 28 , 31 , 32 , 62 , 74 , 103 , 117
Seven Samurai , 158 , 159
sex, lies, and videotape , 5
Sexuality, 52 , 142 , 221 n19. See also Eroticism
Shane , 97 , 100
Sheff, David, 90 -91, 93 , 104 , 107
Sheinberg, Sidney J., 167
Sherlock Junior , 33 , 75 , 84
Shimizu, Sakae, 156 -57
Silverman, Kaja, 17 -18
"The Simpsons," 34 , 122 , 125 , 223 n42
Simulacra, 35 , 60 , 96 , 158
Sinclair, Michael, 173
Singin' in the Rain , 4
"Skate or Die" (video game), 111
Skinner, B. F., 16 , 25
Slater, Christian, 99 , 130
Sleep-bargaining, 17 , 18 , 19 -20, 22 , 29 , 36 , 76
Sliding signifiers, 3 , 35 , 37 , 51 , 131 , 172 ;
in Teenage Mutant Ninja Turtles supersystem, 3 , 120 , 134 , 135 , 144 , 145
"Slimer and the Real Ghostbusters," 31 , 41 , 48 , 49
"Small Wonder," 133
"Smurfs," 48 , 58 , 60 , 117
Social class, 9 , 103 , 123 , 124 , 144 , 226 n21, 227 n32
Social construction of gender, 145 -48
Sony corporation, 89 , 91 , 153 , 155 , 156 ;
acquisition of Co-
lumbia Pictures by, 38 , 160 -61, 162 , 163 , 166 , 167 ;
and high-definition television technology, 163 -65;
interactive multimedia developed by, 4 ;
theme parks of, 161
Space Invaders game, 88
Special effects, 64 , 163
Spectatorship:
dual, 3 , 7 , 12 ; female, 50 , 65 , 106 ;
and gender roles, 10 , 65 ;
and holistic/piecemeal response, 7 , 30 , 83 ;
interactive, 3 , 7 , 9 , 31 , 34 , 36 , 83 , 85 , 96 -97, 214 n9;
and mirror stage, 27 ;
passive, 3 , 6 , 36 , 83 , 85 , 97 ;
positioning of, 39 , 47 , 64 -65, 72 , 78 , 82 -83, 85 -86, 96 -97;
selective, 31 , 34 , 36 , 218 n57;
and suture, 47 , 221 n14
Spielberg, Steven, 159 -60, 162
Spigel, Lynn, 85
Spinoffs, 23 , 41 , 62 , 121 , 131 , 220 n4
Stam, Robert, 2
"Star Tours," 96
Star Wars :
as entertainment supersystem, 30 , 122 , 127 , 128 , 168 ;
gender roles in, 107 ;
Kurosawa's influence on, 159 ;
male bonding in, 141 ;
and sequelization, 92 , 131 ;
and theme parks, 96
A Streetcar Named Desire , 146
Subjectivity:
consumerist, 4 , 27 , 36 , 38 , 40 , 46 ;
decentered, 40 ;
female, 82 -83;
gendering of, 10 , 12 , 38 , 51 ;
instability of, 75 ;
malleability of, 37 , 82 , 120 , 135 ;
phallic, 145 ;
post-modernist, 37 , 38 , 40 ;
unified, 39 -40, 120
Subjectivity, construction of:
and cinema, 39 -40;
and commodification, 38 , 51 ;
and gender differentiation, 9 ;
and identification with fictional characters, 47 , 50 ;
Lacanian theory of, 11 -12, 27 , 37 , 127 ;
and masquerade, 142 ;
and narrative, 2 -3;
and patriarchy, 50 ;
and reequilibration, 4 ;
and sliding signifiers, 3 , 37 ;
and television medium, 3 , 37 , 127
Suleiman, Susan, 25
Superego, introjection of, 18 -19
Superman , 131 , 137 , 146 , 219 n70
"Super Mario Brothers" (television program), 23 , 49 , 67 , 86 , 92 , 108 -10, 127
"Super Mario Brothers" (video game), 91 -92, 94 -95, 98 , 100 , 104 , 105 , 107 , 108 , 127 , 130
Supersystems, entertainment:
cognitive development fostered by, 116 , 119 ;
and collectability, 123 ;
and commodification, 38 , 123 , 132 ;
growth curves of, 123 , 125 , 127 ;
and interactive multimedia, 4 ;
and reenvoicement, 23 ;
and relations between cinema and television, 40 ;
and transmedia intertextuality, 1 , 38 , 40 , 116 , 119 , 122 -23
Surrealism, 163
Swift, Jonathan, 60
Symbolic order:
and language acquisition, 19 ;
and oedipal phase, 11 , 19 ;
and patriarchy, 9 , 23 , 147
Syndication, 44 , 69 , 70 , 71 , 92 , 108 , 121 , 126 , 217 n52
T
Tech 2000 (gallery), 5 , 84
Teenage Mutant Ninja Turtles supersystem:
accommodation and assimilation in, 134 -35, 152 , 164 ;
and alternative family models, 74 ;
in arcadegame format, 104 , 121 , 124 , 132 , 189 -90, 193 -211;
in comic-book format, 14 , 121 , 124 , 128 , 132 , 142 , 149 , 152 ;
and consumerism, 3 , 119 , 123 -24, 125 , 132 , 134 , 145 , 151 ;
and dual spectatorship, 3 ;
empirical study of, 173 -211;
and empowerment, 38 , 124 , 145 , 147 , 148 ;
and gender roles, 3 , 119 , 137 , 139 , 141 -48;
growth curve of, 123 , 125 , 127 ;
iconographic coding in, 148 -50;
identification with characters in, 74 , 124 -25, 130 , 139 ;
and intertextuality, 60 , 120 , 126 , 131 , 149 , 152 ;
Japanese influence in, 151 -53, 230 n17;
male bonding in, 119 , 139 , 141 , 145 , 146 , 150 , 151 ;
and masquerade, 124 -25, 142 -47, 230 n17;
in motion-picture format, 121 , 128 -43, 151 , 161 ;
multigenerational appeal of, 133 , 151 ;
and novelization, 132 , 148 ;
paradox of uniqueness in, 150 -51;
and reenvoicement, 23 ;
as reference in Persian Gulf War, 171 ;
in rock-group format, 121 , 125 ;
sliding signifiers in, 3 , 120 , 134 , 135 , 144 , 145 ;
in television format, 34 , 41 , 49 , 63 , 117 , 122 , 125 -27, 143 -47, 230 n5;
toys in, 120 , 122 , 123 , 124 , 128 , 132 , 149 , 151 ;
and transformative ability, 126 -27, 135 , 143 , 146 , 172 , 230 n17;
and transition to adolescence, 125 ;
in videogame format, 86 , 102 , 104 , 111 , 120 , 121 , 128 , 132 , 137 ;
and violence, 124 -25, 152 , 198 -200, 230 n16
Teenage Mutant Ninja Turtles II:
The Secret of the Ooze , 132 , 161 , 230 n12
Television and Behavior (National Institute of Mental Health), 216 n31, 218 n57
Television medium:
audio component of, 31 , 109 , 216 n31;
book culture parodied in, 80 -82;
cinema displaced by, 1 , 47 , 53 , 56 , 71 , 85 ;
cinematic reference in, 53 , 56 , 220 n4;
cinematic reference to, 39 -40, 41 , 94 , 133 ;
cognitive development affected by, 26 -29, 32 -33, 35 , 41 , 43 , 218 n57, 230 n5;
and construction of subjectivity, 3 , 37 , 127 ;
creative ability affected by, 58 -59;
and desire, 39 , 40 , 73 , 81 ;
editing conventions in, 28 ;
family replaced by, 22 -23, 37 ;
and female subjectivity, 82 -83;
and ideology, 37 , 39 , 41 ;
and interactive participation, 85 ;
and intertextuality, 37 -38, 40 , 41 , 46 -47;
mastery of, 28 , 32 , 34 ;
and mirror stage, 27 , 28 , 37 , 52 -53;
and permanent objects, 27 , 28 , 29 , 34 ;
positioning of spectator in, 39 , 64 -65, 72 , 82 -83;
and post-modernism, 38 , 65 ;
psychoanalytic theory of, 39 , 53 , 72 ;
segmentation of, 30 , 31 , 37 , 76 , 77 ;
and sleep-bargaining genre, 20 , 22 , 36 ;
and transitional objects, 35 , 76
Television programs:
cancella-
tion of, 70 , 71 ;
and gender roles, 9 -10, 50 ;
multigenerational appeal of, 44 , 45 ;
and patriarchy, 9 , 66 ;
and prequels, 62 , 71 ;
ratings of, 62 , 63 ;
and reruns, 44 , 70 ;
and spinoffs, 41 , 62 , 220 n4;
syndicated, 44 , 69 , 70 , 71 , 92 , 108 , 121 , 126 , 217 n52;
video games adapted for, 108 -10.
See also Saturday morning television programs
"Tetris" (video game), 93
Theme parks, 96 -97, 101 , 160 -61, 225 -26n17, 226 n19
Thomas, Kevin, 160
Thorndyke, Perry, 57 , 68
Throne of Blood , 159
Through the Looking-Glass (Carroll), 127
"ThunderCats," 49 , 54
Tice, Dianne, 227 n32
"Tom and Jerry," 33 , 49 , 65
Tommy , 97
"The Tonight Show." See "The Johnny Carson Show"
Tonka Corporation, 92
Top Gun , 95
Topolsky, Ken, 95
Total Recall , 84 , 95 , 129
Totemism, 72 -73
Toys:
and consumerism, 51 , 79 , 123 ;
creative ability affected by, 58 -59;
and gender roles, 9 , 50 -51;
and interactive multimedia, 6 ;
and intertextuality, 40 , 47 , 54 ;
and Teenage Mutant Ninja Turtles supersystem, 120 , 122 , 123 , 124 , 128 , 132 , 149 , 151 ;
and television commercials, 40 , 50 -51, 79 -80;
transformer genre of, 74 , 79 -80, 135 , 137 ;
as transitional objects, 20
Toys 'R' Us, 93 , 105 , 122 , 151
Transformers. See Toys
Transitional objects, 13 , 20 , 35 , 76
Tron , 129 -30, 149
Tsuburaya, Eiji, 152 , 230 n17
Tubby the Tuba , 32
Turner, Ted, 170
20th Century Fox, 159
"Twinkle Toe Muppets." See "Muppet Babies"
Tyson, Mike, 102 , 105
U
Ulmer, Gregory, 24
Unconscious:
discourse of, 11
Uniqueness:
of fictional characters, 72 -73, 150 -51
United Artists, 159 , 167
United States:
in global political economy, 166 , 169 -70;
and high-definition television technology, 164 -65;
and Persian Gulf war, 169 -71;
research and development strategy in, 157 -58;
trade deficit of, 156
Universal Studio, 38 , 94 , 96 , 97 , 99 , 159 , 163 , 166
University of Southern California School of Cinema-Television, 165
V
Vader, Darth, 31 -32
van Gogh, Vincent, 163
Variety (periodical), 129
Video cassette recorders (VCR's), 4 , 31 , 32 , 91 , 162
Videodrome , 39
Video games:
adapted from cinema, 95 , 105 ;
behaviorist theory of, 86 , 224 n59;
and cognitive development, 103 , 111 -13, 115 -17, 119 , 227 n34, 228 -29n53;
and consumerism, 101 , 110 , 116 -17;
cooperation
Video games (continued )
fostered by, 115 , 132 ;
demographics of, 226 n22;
educational value of, 117 , 118 -19;
and empowerment, 85 -86, 108 ;
expanding audience of, 87 -88, 92 , 105 -9 passim, 118 ;
family unity promoted by, 101 , 104 ;
and gender roles, 9 , 102 -3, 105 -8, 119 , 139 ;
home, 1 , 3 , 4 , 6 , 7 , 32 , 38 , 85 , 91 , 121 , 129 ;
and identification with fictional characters, 95 , 115 ;
and ideology, 119 -20;
as interactive multimedia, 4 , 6 , 84 ;
and interactive participation, 36 , 83 , 85 -86;
and intertextuality, 47 , 104 , 116 ;
and magazines, 92 , 94 , 95 ;
marketing of, 87 -93, 101 -2, 127 ;
mastery of, 32 , 36 , 112 ;
multigenerational appeal of, 105 -6, 108 , 118 ;
and oedipal conflict, 101 -2, 103 -5, 108 , 142 ;
oral symbolism in, 86 , 224 n59;
and race, 103 , 106 -7, 108 , 109 ;
and reenvoicement, 23 ;
as reference in cinema, 94 -101, 129 -31;
and serialized narrative, 110 , 111 ;
and sleep-bargaining genre, 20 , 22 ;
and social class, 103 , 226 n21, 227 n32;
as substitute parents, 22 ;
television programs adapted from, 108 -10;
therapeutic value of, 112 ;
unit sales of, 87 , 88 -89, 90 , 94 ;
and violence, 102 , 107 , 118 , 226 n21;
virtual reality in, 84.
See also Nintendo
Video tapes, 32 , 129
Violence, 5 , 34 , 218 n70;
in cinema, 131 ;
and Teenage Mutant Ninja Turtles supersystem, 124 -25, 152 , 230 n16;
and video games, 102 , 107 , 118 , 226 n21
Virtual reality, 84
Voices:
of animated characters, 220 n4;
maternal, 17 -18;
in television medium, 31
Voyeurism, 12
Vygotsky, L. S., 7 , 18 , 60 , 114 -16, 201
W
Wall Street Journal , 166
Warner Brothers, 44 , 159
Warner Communications, 88 , 162
Wasserman, Lew, 166 -67
Weir, Ruth, 25
"Wheel of Fortune," 6
White, Mimi, 41 , 220 n4
Who Framed Roger Rabbit? , 95 , 96 , 218 -19n70, 222 n42
Willis, Susan, 9 , 24 , 43 , 118 , 123 , 135 , 146 , 182 , 185 , 198 , 202 , 210
Winnicott, D. W., 13 , 25 , 35 , 63 -64
The Wizard , 94 -101, 104 , 106 , 107 -8, 111 , 129 -30, 138 , 139
The Wizard of Oz (motion picture), 64
"The Wizard of Oz" (television program), 41 , 49
"The Wonder Years," 133
Y
Yellow Submarine , 100
Yojimbo , 158
Z
"Zelda II: The Adventure of Link." See "The Adventure of Link"
Zone of proximal development. See Cognitive development